The last group lacks any animation but is still triggered nonetheless passively if the right conditions are met. like a kill or being hit) with visible animations that indicate when they have triggered for a fixed period of time. The first two groups have properties that activate based on a condition ( e.g. As the category names suggest, these are namely: Looking across the board, these new properties can be categorised into 3 main groups based on what they offer. We get a grand total of 11 new traits since the arrival of update 39. Thus, there might be some level of bias depending on my personal experience. Also credit to King Kong (from Discord) whose video I have shared later to demonstrate some findings of Protective Shields.Īlso, I’ve experienced some traits more so than others at this point as I managed to obtain them earlier or they simply have a higher chance of activating for me. Just to clarify, the latter (‘magical properties’) is the official term that the devs use.Ĭredit goes to Someone (and his team) for providing detailed information and clarifications on some of these traits, while also providing me with the means to test out some of these new traits. *I’ll be using the terms ‘traits’ and ‘magical properties’ interchangeably just in case anyone gets confused when reading the post. Thus, when the properties are more stable in their implementation, I’ll then consider to do a ranking list. Unlike the previous traits ranking post, however, this will not be a ranking system as these (fairly) new properties are subject to change in the future. In this post, let’s discuss and review these new traits based on what they do, their usefulness and versatility. These can be obtained through crafting the new S class trinkets and found in new (and some old) gears. In the previous update (39), a number of new magical properties (or traits) have been released.
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